Tuesday, 4 May 2010

The Mire of Maya

Today's tutorial with Gideon taught us the finer details of polygonal modelling in Maya techniques such as merging vertices, extruding and others made modelling a lot simpler. Although we've yet to learn about 'skinning' and merging objects to bones it does help to know these tools to make my model more defined and the animation go smoother.

I have decided to focus on the hamster in a ball for my sphere idea, although the 'Fly pod' looked great rendered and painted as I previously thought, adding animation to it how I wanted it to be would just be far too complex and time consuming and considering our time constraint it just wasn't possible.

I have began to color my models by experimenting using assigning new materials and altering the color, transparent etc. I've mainly experimented using my practice animations and low polygon models just to see what I can do and learn how to perfect these techniques before I apply them to my main hamster ball animation. Experimenting with the tools encompassed within the materials I've found there is a great scope of what effects I can achieve, especially using the greatly variable 'checker' tool which I think will be of great use when it comes to modelling the actual hamster-ball itself as it will enable me to create the grid effect of the hamster balls.

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