In last weeks tutorial we were taught to work with a single polygon primitive and create a model from that using tools such as extruding, splitting and tapering. Although this technique took a while to get the hang of it would make my telepod model a lot easier to work with if it was one object rather than comprised of as many as it was, it would also greatly reduce the polycount as even though I had removed quite a few polys there was still a larger amount than we were allowed.
Although I didn’t want to create the entire animation again, I could redesign the pod for the large part with just a single object and just extrude the rings. Obviously I would still have to keep the fly, door, dial etc as separate objects as they would need to animate independently.
My asset had little use for a rigging or UV mapping but I at least wanted to show what could have been done with a larger fly rig and also to show that I understood the basic mechanics of rigging so I recreated the fly starting as simple object and then extruded to get the shape I wanted, I then added a simple rig (IK legs/wings were not needed as the fly would not be grounded during the animation). The rig worked well but as I had detailed and animated so much of my own fly model I decided to keep my original.
Once the main body of my telepod had been remade using a single object, I started to work on perfecting the materials to give the scene a better look, more resembling the telepod in the film as best I could. I found several ways to create a better effect, first I added a green/blue glow to the door and a red glow for the light on the door dial. I then added the green/blue glow to the viewing port on the side. Once I had a look I was happy with I added a green tint to the reflected colour of the main telepod. I used the reference images below to help me with the model...
Fly with default materials
Fly with new materials
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